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EDUCATION
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- University of Texas at Austin
August 2003 - May 2005
Institute for Computational Engineering and Sciences
Master of Science - Computational and Applied Mathematics (CAM)
Overall GPA: 4.00
- University of Texas at Austin
August 2000 - May 2003
Bachelor of Science - Computer Sciences
Computer Sciences GPA: 3.80
Bachelor of Science - Mathematics
Mathematics GPA: 4.00
Overall GPA: 3.90
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COMPUTER SKILLS
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- Operating Systems: Win 9x, Win NT 4.0, Win XP, Linux, and Macintosh OS
- Programming Languages: Scheme, C++, Java (basic), SQL (basic), MATLAB
- Applications: Microsoft Visual C++, Adobe Photoshop, Macromedia Dreamweaver, Microsoft Office
- Engineering Softwares: CADKey, Pro-Engineer, SolidWorks, NCell Accufab
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RELATED COURSES
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- Computer Sciences: Foundations of CS (Scheme), Abstract Data Types (C++), Data Management, Introduction to Algorithms, Computer Architecture, Computer Graphics, Compilers, Automata Theory, Introduction to Operating Systems, Computer Networks, Programming Languages
- Mathematics: Differential Equations, Vector Calculus, Probability, Applied Linear Algebra, Introduction to Algebraic Structures, Introduction To Real Analysis, Functional Analysis, Numerical Analysis, Introduction to Mathematical Modeling, Methods of Applied Mathematics
- Other: Optimization in Engineering Systems, Finite Element Methods
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PROJECTS
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- Implemented a program to translate Scheme into other languages: Pascal, C++, and Java (a compiler whose source language is Scheme and whose target language may be any one of the 3 other languages)
- Implemented STL Classes: list, vector, and map, including the iterator classes in C++
- Implemented AVL Tree and Red-Black Tree in C++
- Wrote a simple ray-tracer of 3 spheres and a checkerboard floor with a point light source, implementing the full illumination model including ambient, diffuse and specular reflections in C++
- Wrote a basic compiler for the Pascal programming language using C++, Lex, and Yacc
- Implemented a MATLAB program to solve basic 1-dimensional, 2-dimensional, and axisymmetric 3-dimensional finite element problems
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EXPERIENCE
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- Staff Engineer
Texas ProFab Corporation
September 2006 - Current
- Creates and manipulates 3D-CAD models to produce flat pattern files with correct shop bend deductions
- Draws flat pattern using 2D CAD softwares
- Assist with organization and maintanence of Master Print Files
- Assist with IT maintanence
- Perform other duties as required
- Game Programmer
Multimedia Games, Inc.
September 2005 - August 2006
- Responsible for the development and documentation of casino game software applications using state-of-the-art tools
- Uses Visual Studio to debug game software and interfaces with Software Quality Assurance Department, Producer, Designer, Artists, Mathematicians, and Sound Designers
- Configures Windows dialogs for game use
- Enhances existing game framework and library of existing game types for specific game functionality
- Performs other duties as required
- Teaching Assistant (Calculus)
Mathematics Department - University of Texas
Fall 2004
- Lead discussion sections, attend class, and hold office hours
- Supervise homework grading and help grade midterms and final
- Tutor
University of Texas Learning Center
January 2001 - August 2001
- Taught students problem solving skills
- Helped students learn basic Mathematics and Computer Sciences
- Helped students with their projects (Scheme)
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HONORS
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- University Preemptive Fellowship
Fall 2003 - Summer 2004
- IBM / Tivoli Diversity Scholarship
Fall 2002 - Spring 2003
- University Honors: University of Texas at Austin
Fall 2000 - Spring 2003
- The National Dean's List
1999 - 2000
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Word Document Format
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PDF Format
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