Curriculum Vitae


EDUCATION
  • University of Texas at Austin
    August 2003 - May 2005
    Institute for Computational Engineering and Sciences
    Master of Science - Computational and Applied Mathematics (CAM)
    Overall GPA: 4.00

  • University of Texas at Austin
    August 2000 - May 2003
    Bachelor of Science - Computer Sciences
    Computer Sciences GPA: 3.80
    Bachelor of Science - Mathematics
    Mathematics GPA: 4.00
    Overall GPA: 3.90
COMPUTER SKILLS
  • Operating Systems: Win 9x, Win NT 4.0, Win XP, Linux, and Macintosh OS
  • Programming Languages: Scheme, C++, Java (basic), SQL (basic), MATLAB
  • Applications: Microsoft Visual C++, Adobe Photoshop, Macromedia Dreamweaver, Microsoft Office
  • Engineering Softwares: CADKey, Pro-Engineer, SolidWorks, NCell Accufab
RELATED COURSES
  • Computer Sciences: Foundations of CS (Scheme), Abstract Data Types (C++), Data Management, Introduction to Algorithms, Computer Architecture, Computer Graphics, Compilers, Automata Theory, Introduction to Operating Systems, Computer Networks, Programming Languages
  • Mathematics: Differential Equations, Vector Calculus, Probability, Applied Linear Algebra, Introduction to Algebraic Structures, Introduction To Real Analysis, Functional Analysis, Numerical Analysis, Introduction to Mathematical Modeling, Methods of Applied Mathematics
  • Other: Optimization in Engineering Systems, Finite Element Methods
PROJECTS
  • Implemented a program to translate Scheme into other languages: Pascal, C++, and Java (a compiler whose source language is Scheme and whose target language may be any one of the 3 other languages)
  • Implemented STL Classes: list, vector, and map, including the iterator classes in C++
  • Implemented AVL Tree and Red-Black Tree in C++
  • Wrote a simple ray-tracer of 3 spheres and a checkerboard floor with a point light source, implementing the full illumination model including ambient, diffuse and specular reflections in C++
  • Wrote a basic compiler for the Pascal programming language using C++, Lex, and Yacc
  • Implemented a MATLAB program to solve basic 1-dimensional, 2-dimensional, and axisymmetric 3-dimensional finite element problems
EXPERIENCE
  • Staff Engineer
    Texas ProFab Corporation
    September 2006 - Current
    • Creates and manipulates 3D-CAD models to produce flat pattern files with correct shop bend deductions
    • Draws flat pattern using 2D CAD softwares
    • Assist with organization and maintanence of Master Print Files
    • Assist with IT maintanence
    • Perform other duties as required

  • Game Programmer
    Multimedia Games, Inc.
    September 2005 - August 2006
    • Responsible for the development and documentation of casino game software applications using state-of-the-art tools
    • Uses Visual Studio to debug game software and interfaces with Software Quality Assurance Department, Producer, Designer, Artists, Mathematicians, and Sound Designers
    • Configures Windows dialogs for game use
    • Enhances existing game framework and library of existing game types for specific game functionality
    • Performs other duties as required

  • Teaching Assistant (Calculus)
    Mathematics Department - University of Texas
    Fall 2004
    • Lead discussion sections, attend class, and hold office hours
    • Supervise homework grading and help grade midterms and final

  • Tutor
    University of Texas Learning Center
    January 2001 - August 2001
    • Taught students problem solving skills
    • Helped students learn basic Mathematics and Computer Sciences
    • Helped students with their projects (Scheme)
HONORS
  • University Preemptive Fellowship
    Fall 2003 - Summer 2004
  • IBM / Tivoli Diversity Scholarship
    Fall 2002 - Spring 2003
  • University Honors: University of Texas at Austin
    Fall 2000 - Spring 2003
  • The National Dean's List
    1999 - 2000
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